import parole
from parole.colornames import colors
from parole.display import interpolateRGB
import pygame, random

import sim_items
from util import *

class Sandals(sim_items.Armor):
    def __init__(self):
        bonuses = {
                'evMod': 0,
                'pvMod': 0,
        }

        # TODO: depth, materials, etc.
        sim_items.Armor.__init__(self, 
                'pair of sandals',    # name
                parole.map.AsciiTile('[', colors['Yellow']), # appearance
                1,          # weight (lbs)
                ['feet'],   # slot(s)
                5000,       # energy to wear
                bonuses,
                unidDescription="A foot-shaped strip of leather with a strap "
                "to keep it in place on the foot. It makes walking more "
                "pleasant, but offers no protection against any physical "
                "hazard.")

#========================================
thingClass = Sandals


